Profile
I am Milan, a Senior Game Developer at Push Gaming. I enjoy programming the gameplay and UI features of games. I have also dabbled in developing basic AI.
Work Experience
- Worked alongside other programmers, artists, QA testers and designers on Elite Customs, a new feature for CSR2.
- Implemented various parts of the feature such as user interfaces, metadata structures and telemetry based on design specifications, user stories and artist mock-ups (where applicable).
- Provided code support to artists for UI redesigns and animations.
- Fixed and tracked over 40 bugs logged on JIRA.
- Participated in daily scrums, and bi-weekly sprint planning, sprint review and sprint retrospective meetings.
- Helped identify numerous bugs of varying severities in Heaven's Vault.
Projects
Check out my portfolio of work on my personal development blog: thedigitaltechnologist.com/portfolio
Technical Skills
COMPUTER LANGUAGES
- C++
- C#
- C
- Python
- Blueprints Visual Scripting
- JavaScript
- HTML5
- CSS
GAME ENGINES
- Unity
- Unreal Engine 4
SOURCE CONTROL
- Git (GitHub Desktop, Sourcetree)
- SVN (TortoiseSVN)
PROJECT MANAGEMENT
- Scrum
- JIRA
- Trello
OTHER
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
- Adobe Flash
- Audacity
- Autodesk Maya
- Microsoft Office