Profile
I am Milan, currently a Senior Game Client Developer at Push Gaming. I have over four years of professional experience as a software developer. I enjoy programming the functionality and UI elements of applications. In my spare time, I like to work on web hosting and editing wikis. I also occasionally contribute to open source software.
Work Experience
- Led the development on Hearts Highway and other, as yet unreleased titles.
- Undertook gameplay and feature implementation based on design specs, bug fixes, and game optimisation.
- Collaborated with team members to deliver Mystery Mission: To the Moon and Rat King from start to finish, and through multiple gameplay iterations of the projects.
- Worked as part of a team to finish Mount Magmas (Push’s first ever jackpot slot) and Nightfall.
- Helped convert projects from JavaScript to TypeScript.
- Worked alongside other programmers, artists, QA testers and designers on Elite Customs, a new feature for CSR2, a mobile game with over 50 million downloads developed in the Unity game engine.
- Implemented various parts of the feature such as user interfaces, metadata structures and telemetry based on design specifications, user stories and artist mock-ups (where applicable).
- Provided code support to artists for UI redesigns and animations.
- Fixed and tracked over 40 bugs logged on JIRA.
- Participated in daily scrums, and bi-weekly sprint planning, sprint review and sprint retrospective meetings.
- Helped identify numerous bugs of varying severities in Heaven's Vault.
Projects
Check out my portfolio of work on my personal development blog: thedigitaltechnologist.com/portfolio
Technical Skills
COMPUTER LANGUAGES
- C++
- C#
- C
- Java
- Python
- TypeScript
- JavaScript
- HTML5
- CSS
GAME ENGINES
- Unity
- Unreal Engine 4
SOURCE CONTROL
- Git
- SVN
PROJECT MANAGEMENT
- ClickUp
- JIRA
- Trello
- Scrum
OTHER
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
- Adobe Flash
- Audacity
- Autodesk Maya
- cPanel
- MediaWiki
- Microsoft Office